Blow, Jonathan (Freelancer) Thema: "Programming is easy; Production is harder; Design is hardest" Jonathan Blow has been an independent game developer since 1996. He's been an industry consultant, the technical columnist for Game Developer Magazine, co-organizer of the Game-Tech conference, and founder of the Experimental Gameplay Workshop, a group that showcases the work of groundbreaking game designers.
Jonathan focuses on gameplay that is mind-expanding and that connects in meaningful ways to our non-game lives. His next game, Braid, will be released in February 2008 on Xbox Live Arcade. Jonathan lives in Northern California, USA.
Jonathan Blow
601 Van Ness Avenue/Ste E437
San Francisco, CA 94102
USA
07.12.2009